NBA Fastbreak
Quick Overview
Basketball on a pinball machine! NBA Fastbreak is a pinball machine released in March 1997 under the Bally brand and built by Williams, made with an official NBA license. The game's scoring follows basketball: you advance in one-, two- or three-point steps. One of its main attractions is the basketball backboard and hoop shot on the playfield, and the backbox also holds a small flipper and a basket. The game was designed by George Gomez.

Basics
- ReleaseMarch 1997
- ManufacturerBally (Williams)
- DesignerGeorge Gomez
- ArtKevin O'Connor
- SoftwareTom Uban
- MechanicsTom Kopera
- Music and soundKevin Quinn
- AnnouncerTim Kitzrow
- GenrePinball
- ThemeNBA basketball
- Players1–4
- SystemWilliams WPC-95
- Units produced4,414
Creators
Standout features:
Play It Live!
To the court! Sink the basket on a pinball machine, try the Midnight Madness mode, and play NBA Fastbreak at Arcade Museum Budapest!
Get My Ticket!Game Objective
The game uses basketball scoring: successful shots are worth one, two or three points. One of the playfield's main shots is the center ramp, and another is the basketball backboard and hoop on the playfield. The backbox holds a small flipper and a basket. The modes include a trivia-style video mode and the Midnight Madness mode. Two machines can be linked with a separate kit so that two players can compete against each other against the clock.
Fun Facts
- It was made with an official NBA license.
- Scoring follows basketball: a successful shot is worth one, two or three points.
- A basketball backboard and hoop stand on the playfield.
- The backbox also holds a small flipper and a basket.
- Two machines can be linked so that two players compete against each other against the clock.
- The machine's announcer is Tim Kitzrow.
- It was released in March 1997 under the Bally brand, built by Williams.
- 4,414 units were produced in total.
- Recommended for fans of basketball and unusual backbox-style gameplay.
Why Is It Special?
NBA Fastbreak is special because its pinball follows basketball: scoring advances in one-, two- or three-point steps, and the playfield has a basketball backboard and hoop. The backbox holds a small flipper and a basket. Two machines can be linked with a separate kit so that two players can compete against each other against the clock. In total, 4,414 units were built.